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Unity FMOD Integration Demo

Technical Game Audio Design · 2025

Unity FMOD integration demo with adaptive music

A 3D game demo built to demonstrate a full audio pipeline: from sound design in Reaper, through FMOD middleware, to dynamic in-game audio triggers tied to events and objects in Unity.

Approach

Script detects on what material player walks on by tags assigned to different terrain textures in a forest ambience. Correct sound for correct walking material is triggered via parameters in FMOD events.

Player height is also bound to music volume via FMOD parameters, music is triggered when player climbs high enough in the game and music volume gets louder when player walks higher and decreases upon descent. This is intended as an basic example for adapting the music inside a game engine based on actual game events.

Free graphical assets from Unity asset store are used and terrain is designed by myself featuring also water elements.